Post by Deleted on Jun 15, 2014 4:29:06 GMT
|I'm unsure of where to put this so.. yeah|
Marlia Letle
Looks
Hair: Black hair falling down to lower back
Skin: Peachy
Eyes: Fairly oval-shaped, dark brown
Other: Currently none
Personality
Marlia is fairly headstrong, independent, and carefully outgoing, but with the right assurance and the comfort of a non-hostile interaction she will be willing to accept any friendship seen fit. She is also an active, athletic, and highly intelligent female who is a great at anything that has to do with physical motion (ie Climbing, sprinting, etc). Marlia is also kind and accepting of all faction, but will always protect her faction over blood if the dispute is simple; however, if the matter is seen needed, she will be loyal enough to find a way for all to be peaceful.
History
Marlia was born in Amity to -Needed Mother- and -Needed Father- and was raised as though her need for action and movement, as well as being something different wasn't an aspect of her personality. At the Choosing Ceremony, it was seen fit that she join Dauntless, the place she now resides.
Role Play Sample
The ground vibrated, loud and hollow and quick, and the sky was as dark as the hair of the female Dauntless that sat against the wall of the quick train, her legs pulled up to her chest to keep warmth against her. A few twinkling stars shimmered afar, but the girl didn't notice. As the train blazed on, she sat and thought, about how her heart found no destination; her need to be selfless, intelligent, honest, fight the right battles and otherwise be peaceful, and most of all, the life she now owned, to be brave. Marlia had never felt like she really belonged anywhere, but the idea of being able to complete challenging tasks and to be known as crazy for her stunts. And she was, by most.
As the train slowed, Marlia stood, shivering slightly at the chill. She readied herself to jump, and as the roof of the entrance to the Dauntless came into view, she felt the ache and the sweet memory of the rush of wind, a long decent, and a springy net to soften her fall, all from the first time she set foot in Dauntless.
And then she jumped, something she had now done several times.
Looks
Hair: Black hair falling down to lower back
Skin: Peachy
Eyes: Fairly oval-shaped, dark brown
Other: Currently none
Personality
Marlia is fairly headstrong, independent, and carefully outgoing, but with the right assurance and the comfort of a non-hostile interaction she will be willing to accept any friendship seen fit. She is also an active, athletic, and highly intelligent female who is a great at anything that has to do with physical motion (ie Climbing, sprinting, etc). Marlia is also kind and accepting of all faction, but will always protect her faction over blood if the dispute is simple; however, if the matter is seen needed, she will be loyal enough to find a way for all to be peaceful.
History
Marlia was born in Amity to -Needed Mother- and -Needed Father- and was raised as though her need for action and movement, as well as being something different wasn't an aspect of her personality. At the Choosing Ceremony, it was seen fit that she join Dauntless, the place she now resides.
Role Play Sample
The ground vibrated, loud and hollow and quick, and the sky was as dark as the hair of the female Dauntless that sat against the wall of the quick train, her legs pulled up to her chest to keep warmth against her. A few twinkling stars shimmered afar, but the girl didn't notice. As the train blazed on, she sat and thought, about how her heart found no destination; her need to be selfless, intelligent, honest, fight the right battles and otherwise be peaceful, and most of all, the life she now owned, to be brave. Marlia had never felt like she really belonged anywhere, but the idea of being able to complete challenging tasks and to be known as crazy for her stunts. And she was, by most.
As the train slowed, Marlia stood, shivering slightly at the chill. She readied herself to jump, and as the roof of the entrance to the Dauntless came into view, she felt the ache and the sweet memory of the rush of wind, a long decent, and a springy net to soften her fall, all from the first time she set foot in Dauntless.
And then she jumped, something she had now done several times.